Dungeons and Dragons is a tabletop role-playing game that lets players take on any persona they want. The game is led by a Dungeon Master (DM), who acts as the guide and narrator of the world. As a new DM, it can be difficult to create and maintain a world for your players. To solve this issue, I have been running a Chaos Campaign, which consists of a simple rule: the world is made up on the spot. This allows the players to have a greater influence on the story and the world, and it allows for more creativity and flexibility in the campaign.
To be a good DM, I believe it is important to make sure your players are having fun. This can be influenced by both the DM and the players working together to create an enjoyable campaign. The Chaos Campaign allows for this by giving players a greater role in shaping the world and the story. For example, in one of my campaigns, the players encountered a corrupt nobleman named Silvun who was attacking elf villages. The players ended up killing Silvun in battle, but this led to consequences in the world. If they had chosen to bring Silvun to trial instead, they might have been hailed as heroes and gained favor with the nation.
The Chaos Campaign also allows for more unpredictable and unique scenarios that may not be possible in a traditional campaign. However, one potential challenge is coming up with names on the spot for characters, locations, and other important elements of the world. This can be difficult, but it can also add to the excitement and spontaneity of the campaign.
Overall, I believe that a Chaos Campaign can be a great solution for new DMs to experience the rewards of their creativity and to provide a fun environment for their players. However, I would still recommend starting with a book-guided world for your first campaign to get a better understanding of the basics of DMing.
Isaiah Moore is a senior at Poudre High School and in his first year working at The Poudre Press. After graduation, Isaiah intends to pursue further education in computer science.